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Dexicards

Rahilda, Wanted Cutthroat // Rahilda, Feral Outlaw

Alchemy: Innistrad42Mythic Rare

Rahilda, Wanted Cutthroat // Rahilda, Feral Outlaw is a Human Werewolf Creature from the Magic: The Gathering set Alchemy: Innistrad (YMID), card 42 (Mythic Rare), illustrated by Betty Jiang and released on 9 Dec 2021.

Market price

No market prices for Alchemy: Innistrad cards

Alchemy: Innistrad is a digital-only Magic: The Gathering set (MTG Arena or Magic Online), so its cards have no Cardmarket or TCGplayer market.

Card details

Card type
Creature
Subtypes
Human, Werewolf
Types
Creature
P/T
2/2
Type line
Legendary Creature — Human Werewolf
Mana cost
{1}{R}
Mana value
2
Colors
Red
Color identity
Red
Keywords
DayboundDouble strikeFirst strikeNightbound
Finishes
Non-foil
Border
Black
Illustrator
Betty Jiang
Release date
Number
42

Oracle text

First strike

When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Faces

  • Rahilda, Wanted Cutthroat{1}{R}2/2Legendary Creature — Human Werewolf

    First strike

    When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

    Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

  • Rahilda, Feral Outlaw2/2Legendary Creature — Werewolf

    Double strike

    When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

    Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)